Each character in the Set a Watch series has unique and interesting abilities, some are definitely more well-rounded and suitable for beginners. In this article, you will find our quick Strategy analysis of all characters in the Set a Watch series, with rankings.
The White Castle is a board game designed by Isra C. & Shei S. and published by Devir in 2023. Players’ objectives revolve around drafting dice, gathering resources, and strategically their players’ family members within the Himeji Castle to accumulate victory points. In this guide, we will discuss a few strategies to navigate the challenges presented by the unyielding mechanics of The White Castle.
As you play Barcelona, you will be moving your scoring markers constantly. Judging by the 100/200 + 300/400 VP tiles, when the stars align you even have the potential to loop the board four times! Pretty much everything you do gives you points in Barcelona, and this article would outline a few combinations that seem to offer the best returns.
I am Sean Growley and I have won six Castles of Burgundy tourneys at Strategicon, a local convention. With these tips, you might be the next Sean Growley. Yay?
Tapestry is a medium weight civilization game with beautiful art, top notch components, straightforward yet complex mechanics and it is highly replayable. After playing every civilization at least once, we found five basic approaches players could take in Tapestry. Obviously, we understand what players choose to do would usually be dictated by the tapestry cards they draw, but in general, certain civilizations pair well with certain strategies.
Tiletum is a dice management action point selection game. We provide a general analysis of the resources and actions as well as explain the built-in tools the game provided that let the players circumvent many restrictions.
Wingspan received many accolade and is one of the most beloved modern board game. This year, the first stand-alone expansion, Wingspan: Asia, hits the market. Aside from introducing us to the new Asian bird species, it also features two new modes - DUET for 2 players and FLOCK for 6-7 players. We will cover a few basic strategies for DUET mode in this article.
In Terracotta Army, players are empowered to make long term construction plans to maximize end game bonuses or to focus on seizing quick scoring opportunities as they move forward. In my first couple of plays, I noticed that turn order makes a significant impact on whether to become a strategist or a tactician in this game.
Power Grid is a game of situational awareness and adaption to circumstances. The key is recognizing the game state and what needs to be done, both at that moment and for the following turns. What you want to do at a given point in the game will depend on accessing supplies, opportunities for expanding your grid, power plant acquisition, how many players are in the game, the specific map you are playing, and how far along the game has progressed. It is a game that rewards experience, can ruthlessly punish mistakes, and the clear answer on what to do in a given situation isn’t always clear, even to an extremely experienced player.
Tapestry is a medium weight civilization games with beautiful art, top notch components, straightforward yet complex mechanics and highly replayable. I’ve played this game a few times now and I feel like there are five basic approaches players could take in Tapestry. Don’t get me wrong, I know what you choose to do is usually dictated by the tapestry card you drew, but in general, certain civilizations pair well with certain strategies.
Because the game rewards you for diversifying, it’s tempting to try to take a balanced approach throughout the game, doing some ranching livestock, and some planting crops. Playing this way will tend to give you an early lead, but point gains will tend to drop off later on, and you’ll likely end up with 30-40 points, which isn’t bad, but you can do better.
At the Gates of Loyang is an Asian themed economics euro that allows its players to plan and execute a strategy then see it pays off overtime. The challenge is to spent the least amount of money to get the most in return. Based on what customer cards one comes across in the card phase, a player will determine what vegetable to buy, trade and plant and which helpers or market stalls to draft in order to meet the demand and earn coins every round.
Since Scythe is a 4x game, it comes as no surprise that players would be taking actions to explore the map, claim territories, produce/gather resources, and attack their opponents. To do well in this game, one should focus on earning stars quickly by accomplishing various tasks while attemping to control many territories. There are seven factions (5 in base game and 2 in the Invaders from Afar expansion) in Scythe, and they all have unique clan and mech abilities. Regardless of which faction you choose, here are some general tips for new players to keep in mind.
Games like Victorian Masterminds are good fits for our play throughs because they feature variable player powers so it’s easy to come up with three very diverse ways to play. I have tried all of the characters in this game and have come up with the following basic strategies for each of them…
Since our very first play through featured Rising Sun, allow me to share a few basic strategies for each clan with those of you who are playing this game for the first time.
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Players who are familiar with Wingspan are most likely going to have an easier time learning Wyrmspan. Afterall, the core mechanisms of the two games are quite similar. Nevertheless, the sequel is more complex when it comes to resource and extra action acquisitions. The addition of the Dragon Guilds and cave cards also present new puzzles during gameplay. So, how should Wingspan players adjust their strategies for Wyrmspan?